ABOUT & CONTACT
G.C "GRIM" BACCARISABOUT
I'm a professional interactive fiction developer, narrative designer, and writer. Before getting into game development, I was a classicist in search of archaeological field work, and I enjoy exploring the spaces where archaeology and games overlap. I have a BA in Classics and English Literature, and continue to engage with my concentrations in Mediterranean antiquity and the Gothic horror tradition. Influenced by an interest in the uncanny, abject, and macabre, my work often features recurring themes of autonomy, body horror, ritual, and the undead. |
✎ LOOKING FOR PART-TIME OR FULLTIME EMPLOYMENT
I'm looking for part time or fulltime remote work in game writing and design. I am based in EST/GMT-5 and can provide a full resume and CV upon request; a condensed CV is available below. I'm a highly-flexible, multidisciplinary developer with a specific focus on narrative design, and I'm also open to editing, UI design, and quality assurance roles. ✎ STYLESHEETS & TWINE WORK
I'm available to create custom CSS/HTML tutorials for Twine® users in beginner-to-intermediate classroom settings (i.e. as supplemental material for high school classes, college courses, workshops). Additionally, I'm available to work on custom CSS & UI for individual Twine® projects. If your project needs a stylesheet, I would be happy to help. To view examples of my work, refer to the Portfolio page or my itch.io page. Clients include Cat Manning, Anna C Webster, Greg Buchanan, Zero Summer Storytelling, Revelations Entertainment, and others. ✎ FELICITATIONS If you'd be interested in working together, please contact me via email (gcbaccaris@gmail). If you have another question or comment, you're welcome to use the contact form below.
English/Español/Italiano
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✎ CONDENSED CV (more information available upon request)
Scholarships
Game Writing: Early Career Scholarship (2019)
Awards
XYZZY Awards (2019)
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Publications
A Compendium of Lesser-Known Cryptids (Lanier et al.) (Forthcoming 2022)
Kaleidotrope, Autumn 2022 ("Vows Writ in Scrimshaw") Voidspace Zine Issue #2, April 2022 (HARBINGER.html) Indiepocalypse Issue #17, June 2021 (Habeas Corpus) Sub-Q Magazine, February 2019 (Unmaking, Unmade) L'Éphémère Review, Beyond the Shallows: The Fear (2018) - (Two Poems) L'Éphémère Review, Beyond the Shallows: The Reclamation (2018) - ("Hospitality") Freelance Experience & Clients
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Events & Exhibitions
AdventureX (2022)
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I'm looking for part time or fulltime remote work in game writing and design. I am based in EST/GMT-5 and can provide a full resume and CV upon request; a condensed CV is available below. I'm a highly-flexible, multidisciplinary developer with a specific focus on narrative design, and I'm also open to editing, UI design, and quality assurance roles.
© 2022 G.C. BACCARIS