G.C. BACCARIS
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ABOUT & CONTACT

 

G.C "GRIM" BACCARIS

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ABOUT
I'm G.C. "Grim" Baccaris, and I'm an interactive fiction developer, narrative designer, and writer. Before getting into game dev, I was a classicist in search of archaeological field work, and I enjoy exploring the spaces where archaeology and games overlap. I have a BA in Classics and English Literature.

When I'm not writing, programming, or consumed with existential dread, I might be expanding my plague mask collection, reminding my cat that she is a baby, or unconscious.

I'm influenced by an interest in the uncanny, grotesque, and all-around macabre, as well as ritual, masks, and the Gothic horror tradition. Themes like body horror, autonomy, and dignity are recurring elements in my work.


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✎ LOOKING FOR PART-TIME OR FULLTIME WORK

Hello! I'm looking for part time or fulltime remote work in game writing and design!

I am based in EST and can provide a full resume and CV upon request; a condensed CV is available below. I'm a highly-flexible, multidisciplinary developer with a specific focus on narrative design, and I'm also open to UI design and Quality Assurance roles.
✎ STYLESHEETS & TWINE WORK


I'm also available to create custom CSS/HTML tutorials for Twine® users in beginner-to-intermediate classroom settings (i.e. as supplemental material for high school classes, college courses, or similar).

Additionally, I am available to work on custom CSS & UI for individual Twine® projects. If your project needs a stylesheet, I would be happy to help. To view examples of my work, refer to the Portfolio page or my itch.io page.

✎ FELICITATIONS!

If you'd be interested in working together, please contact me via email (gcbaccaris@gmail). If you have another question or comment, you're welcome to use the contact form below.

English/Español/Italiano

    If you are making a support request or reporting, please use the specialized contact form on the Games & James page. Thank you!
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✎ CONDENSED CV (more information available upon request)

Scholarships

Game Writing: Early Career Scholarship (2019)
  • Mentored by Greg Buchanan

Awards

XYZZY Awards (2019)
  • Winner: Best Setting (Heretic's Hope)
  • Winner (Tie): Best Use of Multimedia (Heretic's Hope)
  • Nominee: Best Story, Best Setting, Best NPCs, Best Individual NPC (Pontiff Apocrita), Best Use of Innovation, Best Use of Multimedia (all: Heretic's Hope)
XYZZY Awards (2018)
  • Nominee: Best Use of Multimedia (DEVOTIONALIA)
25th Annual Interactive Fiction Competition (2019)
  • 5th place of 82 entries (Heretic's Hope)
24th Annual Interactive Fiction Competition (2018)
  • 20th place of 77 entries (DEVOTIONALIA)
Sub-Q Magazine's Love Jam (2018)
  • Editor's Choice (Unmaking, Unmade)
Sub-Q Magazine Jam (2019)
  • Second Place (Habeas Corpus)
Twine Survival Guide Jam (2021)
  • Third Place (HARBINGER.HTML)

Publications

A Compendium of Lesser-Known Cryptids (Lanier et al.) (Forthcoming 2022)
Kaleidotrope (Forthcoming Autumn 2022)
Voidspace Zine Issue #2, April 2022 (HARBINGER.html)

Indiepocalypse Issue #17, June 2021 (Habeas Corpus)
Sub-Q Magazine, February 2019 (Unmaking, Unmade)

L'Éphémère Review, Beyond the Shallows: The Fear (2018) - (Two poems)
L'Éphémère Review, Beyond the Shallows: The Reclamation (2018) - ("Hospitality")


Freelance Experience & Clients

  • Coolmath Games / Game Writer & Programmer (Work-For-Hire): writer, programmer, art director, and narrative designer for an interactive virtual pet game commissioned by CMG
  • National Democratic Institute / Game Programmer and Designer: lead programmer and co-designer on a game for an international NGO focused on educating students about cybersecurity in the context of political campaigns
  • More than 25 games released since January 2016
  • Versed in narrative and game development tools such as Twine, Bitsy, Ink, RPG Maker, Construct 2, and Ren’py
  • Advanced CSS & HTML proficiency
  • UI designer and Twine Programmer for We Are Free Mice; created front-end UI for a hypertext-based demo; currently consulting on forthcoming Unity build
  • Created an interactive project demo in Twine® for a Disney+/National Geographic program pitch by Revelations Productions
  • Provided Twine®-related CSS/HTML tutorials for Boston University course WR152, "Gender and Electronic Literature"
  • Programmer and artist for Paper Brexit  by Greg Buchanan
  • Additional programming for Cat Manning's We Are Not All Alone Unhappy
  • Developed a "playable teaser" in Twine for bestselling novel Sixteen Horses (2021) by Greg Buchanan (Eurogamer) (Rock Paper Shotgun)
  • Organizer of MytholoJam, with 4 jams, ~400 entrants, and 60+ games since Fall 2017
  • Organizer of Cryptid Jam, which drew over 450 entrants and more than 60 games in October 2019

Events & Exhibitions

AdventureX (2022)
  • Exhibitor: DEVOTIONALIA
SuperFESTival (2022)
  • Speaker: "If and Only If": Exploring Variables and Conditional Logic in Interactive Fiction
NarraScope (2022)
  • Speaker: "If and Only If": Exploring Variables and Conditional Logic in Interactive Fiction
PAX Online (2020)
  • Panelist: "The Narrative Design of MIDSOMMAR"
Hand Eye Society: WordPlay (2019)
  • Exhibitor: Unmaking, Unmade
Babycastles: Pixels x Paper (2018)
  • Exhibitor: Sôphrosunê
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© 2022 G.C. BACCARIS
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