G.C. BACCARIS
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G.C. 🪄 BACCARIS

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WRITER 👁️ GAME DEVELOPER 👁️ NARRATIVE DESIGNER
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UPDATES

🎙️ NARRASCOPE: I'll be presenting a talk at NarraScope 2022!
📝 DEVLOG: Check out the latest State of the Gate!
💾 NEW GAME: HARBINGER.html released!
💀 KICKSTARTER: A Compendium Of Lesser-Known Cryptids 200% FUNDED!
📖 NEW PDF: The Twine Grimoire vol. 2 released!
⚔️ NEW GAME: Excalibur (with J.J. Guest) released!

header artwork by @kiichan
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Become a Patron!
 
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📖 PUBLICATION

FORTHCOMING

"The sea's embrace was eternal." An original short fiction piece forthcoming from Kaleidotrope, a quarterly e-zine of sci-fi, fantasy & horror.
COMING SOON
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📓 KICKSTARTER

200% FUNDED!

A cryptozoology anthology bringing the Seldom Valley Cryptid Society and its research to life in both digital and print formats. Currently in production!
LEARN MORE
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📖 PUBLICATION

APRIL 2022

Interactive fiction made for the Twine Survival Guide game jam; republished in in Voidspace Zine.
ISSUE #2
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📖 PUBLICATION

JUNE 2021

Interactive fiction made for sub-Q's second game jam; this game is included in Issue #17 of Indiepocalypse.
ISSUE #17
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📖 PUBLICATION

2019

Interactive fiction made for the sub-Q Love Jam; selected as Judges' Choice & published in the February 2019 issue of Sub-Q Magazine; exhibited in Toronto at WordPlay 2019.
PLAY ONLINE
 
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My work has been featured in Sub-Q Magazine, Indiepocalypse, PAX Online, WordPlay, and elsewhere. As a freelancer, I've worked for clients representing National Geographic, Revelations Productions, and Boston University, among others. I also developed and designed the interactive trailer for the novel Sixteen Horses (2021), and my independent game Heretic's Hope won two XYZZY awards in 2019.

G.C "GRIM" BACCARIS

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ABOUT
I'm G.C. "Grim" Baccaris, and I'm a writer, game developer, and narrative designer specializing in interactive fiction.

I have a degree in English Literature and Classical & Near Eastern Civilizations. When I'm not writing or in a trench looking for pot sherds, I might be huffing poisonous liqueurs, consumed with existential dread, or unconscious.

I'm influenced by an interest in the uncanny and grotesque, as well as ritual, masks, and the gruesome and macabre.

 
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Eurogamer: "Interactive Book-Teaser Sixteen Horses is a reminder of the power of text"

Robert Purchese • Published May 4th 2021

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The Verge: "Excalibur is a fan wiki for the best ’70s TV show that never existed"

Adi Robertson • Published June 30th 2021

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Rock Paper Shotgun: "This book's interactive itch teaser made me re-think what I'd already read"

Alice Bell • Published June 1st 2021

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BoingBoing: "Wiki for a cult '70s TV show that does not exist"

Rob Beschizza • Published June 30th 2021

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Even in the most Lovecraftian, rich descriptions of arcane deities and strange beings, the prose's focus is upon how it might feel to emotionally live within such a world. [...] Thoroughly recommended.

Greg Buchanan, author of Sixteen Horses and writer for No Man's Sky

Devotionalia manages to pull off a feat that is difficult for any artwork in any form: It's emotionally powerful and yet ambiguous enough to allow for multiple interpretations.

Mike Spivey

Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board.

Sam Kabo Ashwell

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🦷🦷🦷
© 2022, G.C. Baccaris
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