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G.C. Baccaris is a writer, game developer, and narrative designer specializing in interactive fiction, dynamic characters, and vivid digital worlds.
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Grim is currently creating the Twine Grimoire, volunteering with the Interactive Fiction Technology Foundation, and available for full-time in-house or freelance contract projects.
✦ WHAT'S NEW ✦
💾 COMING SOON: IFTF x GDC! Twine Adventure 💾 NEW GAMES: GLORY & Perfect Likeness 💾 NEW TWINE TEMPLATE: Destinations |
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TWINE RESOURCES
Twine-specific tools, three volumes of tutorials, and templates for helping users get to know CSS, HTML, and conditional logic.
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In-development interactive horror novella about loss, liches, and what lingers beyond existence.
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✦ header artwork by Patsu X ✦
✎ LOOKING FOR WORK!
I'm looking for part-time or fulltime remote work in game writing and design. I am based in EST/GMT-5 and can provide a full resume and CV upon request. I'm a highly-flexible, multidisciplinary developer with a specific focus on narrative design, and I'm also open to editing and localization roles. My priority is long-term partnership, but I am also open to freelance and contract work. I'm available to create custom CSS/HTML tutorials for Twine® users in beginner-to-intermediate classroom settings (i.e. as supplemental material for high school classes, college courses, workshops). I'm also available to work on custom CSS & UI for individual Twine® projects. If your HTML-based project needs a stylesheet, I would be happy to help. To view examples of my work, refer to the Portfolio page or my itch.io page. Clients include Cat Manning, Anna C. Webster, Greg Buchanan, Zero Summer Storytelling, Revelations Entertainment, and others. CONTACT
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G.C "GRIM" BACCARISABOUT
G.C. Baccaris has been making games since 2016 and freelancing in the games industry since 2019. Grim has a BA in Classics and English Literature, and was mentored by games writers Mitch Dyer and Dr. Greg Buchanan. Before getting into game development, Grim was a classicist in search of archaeological field work, and now enjoys exploring the spaces where archaeology and games overlap. Grim has worked in a variety of roles involving writing, programming, and design, and has experience collaborating closely with other disciplines such as production and voice direction. Previous clients include DON'T NOD, National Geographic, Revelations Entertainment, and the National Democratic Institute. Outside of work, Grim maintains a humble plague mask collection and serves as the devoted familiar to a tortoiseshell cat. |
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📖 PUBLICATION
AUTUMN 2022
"The sea's embrace was eternal." An original short fiction piece in Kaleidotrope, a quarterly e-zine of sci-fi, fantasy & horror. |
📓 KICKSTARTER
200% FUNDED!
A cryptozoology anthology bringing the Seldom Valley Cryptid Society and its research to life in both digital and print formats. Kickstarter campaign complete! |
📖 PUBLICATION
APRIL 2022
Interactive fiction made for the Twine Survival Guide game jam; republished in in Voidspace Zine. |
📖 PUBLICATION
JUNE 2021
Interactive fiction made for sub-Q's second game jam; this game is included in Issue #17 of Indiepocalypse. |
📖 CONSOLE GAME
JUNE 2023The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'. A narrative adventure game available now on PC and consoles. |
Robert Purchese • Published May 4th 2021 |
Adi Robertson • Published June 30th 2021 |
Alice Bell • Published June 1st 2021 |
Rob Beschizza • Published June 30th 2021 |
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"Even in the most Lovecraftian, rich descriptions of arcane deities and strange beings, the prose's focus is upon how it might feel to emotionally live within such a world. [...] Thoroughly recommended."
Greg Buchanan, author of Sixteen Horses and writer for No Man's Sky |
"Devotionalia manages to pull off a feat that is difficult for any artwork in any form: It's emotionally powerful and yet ambiguous enough to allow for multiple interpretations."
Mike Spivey, author of A Beauty Cold and Austere |
"Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board."
Sam Kabo Ashwell, These Heterogenous Tasks |