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G.C. Baccaris is a writer, game developer, narrative designer, and editor specializing in interactive fiction, dynamic characters, and vivid digital worlds.
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✦ WHAT'S NEW ✦
💾 G:\Events\Upcoming > Digital Games In Libraries 💾 G:\Twine\Games\Demo > Bad Omen 💾 G:\Twine\Templates > Dialectic 💾 G:\Events\IFTF > IFTF @ GDC |
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TWINE RESOURCES
Twine-specific tools, three volumes of tutorials, and templates for helping users get to know CSS, HTML, and conditional logic.
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In-development interactive horror novella about loss, liches, and what lingers beyond existence.
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✦ header artwork by Patsu X ✦
✎ LOOKING FOR WORK!
I'm looking for part-time or full-time remote work in game writing and design. I am based in EST/GMT-5 and can provide a full resume and CV upon request. I'm a highly-flexible, multidisciplinary developer with a specific focus on narrative design; I'm also open to editing and English localization roles. My current priority is long-term employment, but I'm an experienced independent contractor open to freelance work as well. Outside of narrative design, I'm available to create custom CSS/HTML tutorials for Twine® users in beginner-to-intermediate classroom settings (i.e. as supplemental material for high school classes, college courses, workshops). I'm also available to work on custom CSS & UI for individual Twine® projects. If your HTML-based project needs a stylesheet, I would be happy to help. To view examples of my work, refer to the Portfolio page; to play some right in your browser, visit my itch.io page. Previous clients include Cat Manning, Anna C. Webster, Greg Buchanan, Zero Summer Storytelling, Revelations Entertainment, Coolmath Games, and others. CONTACT
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G.C "GRIM" BACCARISABOUT
G.C. Baccaris has been making games since 2016 and freelancing in the games industry since 2019. Grim has a BA in Classics and English Literature, and was mentored by games writers Mitch Dyer and Dr. Greg Buchanan. Before getting into game development, Grim was a classicist in search of archaeological field work, and now enjoys exploring the spaces where archaeology and games overlap. Grim has worked in a variety of roles involving writing, programming, and design, and has experience collaborating closely with other disciplines such as production and voice direction. Previous clients include DON'T NOD, National Geographic, Revelations Entertainment, Coolmath Games, and the National Democratic Institute. Outside of work, Grim maintains a humble plague mask collection and serves as the devoted familiar to a tortoiseshell cat. |
Robert Purchese • Published May 4th 2021 |
Adi Robertson • Published June 30th 2021 |
Alice Bell • Published June 1st 2021 |
Rob Beschizza • Published June 30th 2021 |
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"Even in the most Lovecraftian, rich descriptions of arcane deities and strange beings, the prose's focus is upon how it might feel to emotionally live within such a world. [...] Thoroughly recommended."
Greg Buchanan, author of Sixteen Horses and writer for No Man's Sky |
"Devotionalia manages to pull off a feat that is difficult for any artwork in any form: It's emotionally powerful and yet ambiguous enough to allow for multiple interpretations."
Mike Spivey, author of A Beauty Cold and Austere |
"Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board."
Sam Kabo Ashwell, These Heterogenous Tasks |