UPDATES
🎙️ NARRASCOPE: I'll be presenting a talk at NarraScope 2022!
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📖 PUBLICATION
FORTHCOMING
"The sea's embrace was eternal." An original short fiction piece forthcoming from Kaleidotrope, a quarterly e-zine of sci-fi, fantasy & horror. |
📓 KICKSTARTER
200% FUNDED!
A cryptozoology anthology bringing the Seldom Valley Cryptid Society and its research to life in both digital and print formats. Currently in production! |
📖 PUBLICATION
APRIL 2022
Interactive fiction made for the Twine Survival Guide game jam; republished in in Voidspace Zine. |
📖 PUBLICATION
JUNE 2021
Interactive fiction made for sub-Q's second game jam; this game is included in Issue #17 of Indiepocalypse. |
📖 PUBLICATION
2019
Interactive fiction made for the sub-Q Love Jam; selected as Judges' Choice & published in the February 2019 issue of Sub-Q Magazine; exhibited in Toronto at WordPlay 2019. |
My work has been featured in Sub-Q Magazine, Indiepocalypse, PAX Online, WordPlay, and elsewhere. As a freelancer, I've worked for clients representing National Geographic, Revelations Productions, and Boston University, among others. I also developed and designed the interactive trailer for the novel Sixteen Horses (2021), and my independent game Heretic's Hope won two XYZZY awards in 2019. |
G.C "GRIM" BACCARIS |
ABOUT
I'm G.C. "Grim" Baccaris, and I'm a writer, game developer, and narrative designer specializing in interactive fiction. I have a degree in English Literature and Classical & Near Eastern Civilizations. When I'm not writing or in a trench looking for pot sherds, I might be huffing poisonous liqueurs, consumed with existential dread, or unconscious. I'm influenced by an interest in the uncanny and grotesque, as well as ritual, masks, and the gruesome and macabre. |
Robert Purchese • Published May 4th 2021 |
Adi Robertson • Published June 30th 2021 |
Alice Bell • Published June 1st 2021 |
Rob Beschizza • Published June 30th 2021 |
Even in the most Lovecraftian, rich descriptions of arcane deities and strange beings, the prose's focus is upon how it might feel to emotionally live within such a world. [...] Thoroughly recommended.
Greg Buchanan, author of Sixteen Horses and writer for No Man's Sky |
Devotionalia manages to pull off a feat that is difficult for any artwork in any form: It's emotionally powerful and yet ambiguous enough to allow for multiple interpretations.
Mike Spivey |
Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board.
Sam Kabo Ashwell |