PORTFOLIO
I've published more than 25 free games and pieces of interactive fiction on itch.io since January 2016. Some projects are no longer downloadable, but their pages remain up as an archive of my work and game jam submissions. The majority of my games can be played within your browser of choice and/or downloaded to play without an internet connection.
EXCALIBUR
Welcome to the Excalibur Wiki.
This hypertext simulation of a fan-run encyclopedia preserves the details of an obscure television series from the 1970s. The psychedelic science-fantasy series Excalibur was wiped by the BBC, but it lives on in the memories of its fans. A collaboration with J.J. Guest and Duncan Bowsman. PLAY ONLINE |
THE TWINE GRIMOIRE
Learn to customize TWINE!
The Twine® Grimoire is an introduction to customizing the appearance and behavior of projects made in Twine 2.0 using CSS and HTML. Volume 1 is an 84-page, 100% free PDF containing 6 tutorials, and Volume 2 is a 63-page PDF containing 6 more tutorials. FREE DOWNLOAD |
IN DEVELOPMENT |
SUB-Q MAGAZINE
YOU CAN'T PAUSE NOW.
Manipulate an eerie videotape and confront a dangerous infatuation. Unmaking, Unmade was selected as Judges' Choice in the Sub-Q Love Jam and was published in the February 2019 issue of Sub-Q Magazine. It was also exhibited at WordPlay 2019.PLAY ONLINE |
DEVOTIONALIA
2018; 2020 | Lead writer/developer/UI designer/artist I wrote, designed, illustrated, and programmed DEVOTIONALIA in 2018. I used a combination of my own art and UI assets as well as images in the public domain (such as Victor Hugo's "La tour des rats") to create an immersive atmosphere spanning all of the game's screens and routes. In July 2020, I revisited DEVOTIONALIA and updated its artwork as well as several of its UI elements to improve them; the screenshots below reflect those changes. |
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HERETIC'S HOPE
2019 | Lead writer/developer/UI designer/artist I wrote, designed, illustrated, and programmed Heretic's Hope in 2019. I created bespoke UI assets, painted character portraits, manipulated a set of images in the public domain (including assets from Open Game Art and artwork by Gustave Doré), and combined all assets using CSS and HTML in order to build a wholly customized and unique interface entirely within Twine. |
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VARIOUS PROJECTS
2018-2020 | Lead UI designer, artist Screenshots below, in order, are from Unmaking, Unmade, Habeas Corpus, Eleutheria, and an in-progress experimental project created to familiarize myself with Twine's Chapbook format. These Twine projects were customized using CSS and HTML. All of the titles listed can be found and played at grimoirtua.itch.io. |
PDF & LOGO DESIGN
2020 | Designer, artist Design for downloadable projects including 84-page first volume of the Twine® Grimoire and an upcoming microfiction zine. |
👾x📝: Sôphrosunê was featured at PIXELS X PAPER, Babycastles' Bitsy & Flatgame show, from August 9-19 2018!
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Sôphrosunê is a mostly-textless visual experience about interacting conscientiously with the past. Touching nothing, silently view and explore a time-ravaged archaeological site and its ancient counterpart as if each were frozen in time. Sôphrosunê was made for the Archaeology Bitsy Jam in April 2018 |
Unmaking, Unmade was featured at the 7th annual Wordplay Festival, hosted by the Hand Eye Society, on November 9th & 10th 2019!
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Unmaking, Unmade is a horror-themed interactive fiction piece about intoxicating love. It was published in sub-q magazine in February 2018. "Manipulate an eerie videotape and confront a dangerous infatuation by rewinding, fast-forwarding, and pausing the tape to alter its contents and reshape the fate of your love." |
GAME JAM ENTRIES
[ My First Game Jam ✦ Who Do You Think You Are? (Demo) ✦ January 2016 ] [ Correspondence Jam ✦ The Livid Emissary ✦ February 2016 ] [ Magic Realism Jam ✦ Like Blowing Out A Candle ✦ March 2016 ] [ Public Domain Jam 3 ✦ O, Attic Shape ✦ May 2016 ] [ International Love Ultimatum (ILU) 2 Jam & Fairytale Jam ✦ June 2016 Sweetwater (Demo) ✦ June 2016 ] [My First Game Jam Summer Edition ✦ ever/After ✦ July 2016 ] [ Fermi Paradox Jam ✦ 1181 with @notgojira ✦ September 2016 ] [ Bitsy Breakfast Jam ✦7AM ✦ May 2017 ] [ Grow Jam ✦ Horticouture (Please Be Seeded) ✦ June 2017 ] [ Bitsy Archaeology Jam ✦ Sôphrosunê ✦ April 2018 ] [ Bitsy Ocean Jam ✦ Deep Dweller ✦ June 2018 ] [ Bitsy Sublime Jam ✦ XVIII. ✦ August 2018 ] [ Gothic Novel Jam ✦ Only This ✦ August 2018 ] [ Ink Jam ✦ The Dead Don't Pay ✦ September 2018 ] [ EctoComp (Le Grand Guignol) ✦ Night of Nights ✦ October 2018 ] [ sub-Q Magazine Love Jam ✦ Unmaking, Unmade ✦ December 2018 ] [ Mech Bitsy Jam ✦ The Embrace ✦ February 2019 ] [ Emotional (Digital) Mecha Jam ✦ The Embrace ✦ February 2019 ] [ Bitsy Tooth Jam ✦ Root of Wisdom ✦ April 2019 ] [ Bitsy Bees Jam ✦ Misbeehavior ✦ May 2019 ] [ Divination Jam ✦ Augur & Haruspex ✦ May 2019 ] [ sub-Q Jam 2019 ✦ Habeas Corpus ✦ December 2019 ] [ Bitsy Egg Jam ✦ Hatchling ✦ January 2020 ] [ Bitsy Cursed Book Jam ✦ The End of Decay with Freya Campbell (@spdrcstl) ✦ June 2020 ] [ Twine Survival Guide Jam ✦ HARBINGER.html ✦ August 2021 ]
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REVIEWS
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"This game gave me rabies and leprosy"
Brian Rushton, praise for Night of Nights
Brian Rushton, praise for Night of Nights
[...] it was the sense of being alone in the dark on the still silent water, with the sense of an unseen roof far above and unknowable things swimming deep beneath. Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board. In a way, [Devotionalia] reminds me of the works of Chandler Groover and Phantom Williams. It has a similar rich aesthetic. A surreal, haunting feel. A sense that there’s more hidden below the surface. |
I really liked this dreamlike take on the queasymaking shops you often find in games. Sure, these potions sound too good to be true, so I should still buy one and use it, right? Right. — Autosave.tv, praise for The Dead Don't Pay
Starting off, I became high priest of a religion I didn’t believe in, and improvised a prayer to crowd of enormous insects. [...] I fist-fought a bee. I … enjoyed this game. A ton. [...] It’s one I could see myself playing again in the future, making different decisions, for the hell of it. Also, I got to give a benediction to some maggots at the behest of a face-stealing bugman. What more could I ask for in a game, I tell you? — Last Pylon, reviewing Heretic's Hope
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"Sending to friends to help them stay up at night." "Well, I'm cursed now. Thanks a lot" "This is illegally good. You have definitely broken some laws to make this, and when I work out what those are I will be contacting the appropriate authorities. Good day." — assorted praise for The End of Decay
Compelling work of cosmic horror with Judeo-Christian overtones [...] The type is well-designed, and the overall effort feels polished, with a nice use of imagery and visuals. [...] Overall, I'd give this piece high marks for atmosphere and tension, particularly in the second act, when physical danger is introduced. — Streever at IFDB, reviewing 1181
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